Aaron Boucher (Engine Architect / CEO)
With almost eighteen years of overall experience programming in C and C++, Aaron's primary discipline has been in game programming... Also, Aaron has over ten years experience with client server programming. having independently developed first generation MMO FPS technology which was showcased in the PC title Endless Ages. With his expertise comes a strong knowledge of openGL, DirectX, shaders, code based 3d math, skeletal systems and cross platform development.